Need for Speed: Most Wanted (2012)

Featured Game Cover NFS:MW

Every so often I can hopefully get myself around to discussing the games I’m playing… Maybe…

OK, so this is the second of these posts, and already I’m getting away from interesting historical tidbits and into random thoughts. I guess it’s not surprising since I’ve done so little with this space over the last 1.5 years. Anyways, Need for Speed: Most Wanted. The second game with this exact same title from the same publisher this generation. To my knowledge, this has not happened before. Anyways, this second installment is from Criterion, the makers of the excellent Burnout series. If you’re hoping for a Burnout game though, sorry, no points for crashes. You do gain boost for near misses and driving in oncoming traffic though, but the boost isn’t as blurringly fast as it was in the last Burnout game I played.

I’ve been playing around to see what trips the cops off to follow me. From what I can tell, it’s mostly speed. You can go over (or under) the speed limit to some degree, but excessive speeds (in either direction) and they will try to pull you over. Interestingly, I really do mean speed and not velocity here. Drive the speed limit in the wrong direction down the freeway and they won’t even look at you, but if you stop in front of them on the freeway they get angry. Doing donuts in a parking lot also seems to irritate them, but if you hide out while they look for you and then pull out right in front of them as they get the call to back-off, it’s like you’re driving a beige Camry (instead of the flame red Porsche you’re in).

The whole goal of the game is to beat the 10 Most Wanted drivers in “town” (it’s actually two towns and some surrounding area from what I can tell).  But, you must level up before you earn the right to race these bandits.  That comes pretty fast though.  I’ve already beat  cars 10 through 4 and it’s only been 5 days.  Granted, I had the days off and was home playing most of that time, but I think I’m only about 10 hours in.  Anyways, once you beat one of these “Most Wanted”, you have to “take them down” to earn the right to drive their cars.  Every now and then they’ll lose you, but they’ll show up again, slamming you into a guard rail as you look for car-jack locations (places where the “normal” cars can be swapped) or billboards to smash.  I’ve been wondering what happens if I don’t take them down.  Will I have a whole army of jerks ramming me off the freeway everywhere I go?  It really makes me want to try and find out.

Anyways, the last thing I want to mention is that it seems like there really aren’t that many races.  Most races have 4-5 different types of cars.  You need to win a race to earn 2 upgrades for each car.  The thing is, you’ll be running the same races over and over again if you hope to upgrade all 41(?) cars.  Figure, 5 events per car (with 2 upgrades per event depending on your finishing position).  That’s 205 races.  Now, divide this by the fact that each race has 5 different kinds of cars in it (and you will have to race it with each of those cars), and there are really only 41 different events plus the 10 Most Wanted races.  I guess that’s not too bad considering how many times I ran the same race over-and over again in GT5 just to earn enough money to buy another Alfa so I could paint it a different color.  YMMV.  I spend most of my time trying to beat friends scores anyways.

UPDATE: It turns out you can only have one Most Wanted car loose at a time. When you defeat one, the next available starts showing up. You can actually select which one will torment you by selecting it from the list of Most Wanted cars on the left in the Menu screen. Oh well. It would have been fun to have all 10 running around the city crashing into me every time I tried to do anything.

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In October we acquired an XBox 360 Slim and Kinect to ensure that both our original XBox 360 Zephyr, as well as our bodies, continue to operate properly.  XBox 360 games picked up at this time included Forza Motorsports 4: Essentials Edition, Skyrim (a download which I will be selling, giving away to someone), Kinect Adventures, and Just Dance 4.  We also managed to get Resident Evil 6 (PS3), some 6000 Wii Points (more on this later), and Professor Layton and the Last Specter.

November saw the launch of the Wii U.  After picking it up at the midnight launch (my first -not as fun as I thought it would be), I waited in line at Old Navy at their Black Friday midnight sale to get the last copy of New Super Mario Bros. U at our location (only because of the nice person ahead of us).  Unfortunately, Wii points don’t buy Wii U downloads.  Oh well.

December saw Odama ($0.01 new from Amazon with $5.80 in S&H!), Full Spectrum Warrior (needed to reach the $25 limit for free shipping from Amazon on some Christmas presents), Zombie U, a fully-paid pre-order of Aliens: Colonial Marines (Wii U), Need for Speed: Most Wanted (PS3), Dishonored (x360), the Last Story (with art book), and Fatal Fury for the MVS.

Speaking of the MVS, I was able to locate an MV-1F on eBay for a reasonable price.  Initially I plan to consolize it in the least destructive manner possible.  I plan on get a UniBIOS and (hopefully) Neobitz component output.


Featured Game Cover Dishonored

Every so often I can hopefully get myself around to discussing the games I’m playing… Maybe…

So, Dishonored. A steampunk distopia with multiple paths. While I haven’t had a chance to get BioShock Infinite, this game plays very similarly to the original Bioshock games. Both games are multi-path, mortality-based games. One hand is for magic, and one hand is for weapons. Both games are FPS with RPG elements. What’s that mean (if you haven’t played any BioShocks)? It means that you have multiple upgrade paths, each with multiple levels, and limited resources to upgrade. In this case, it takes runes to upgrade your powers and money to upgrade/buy ammo. I’d say the big difference between Dishonored and BioShock is that here you can buy more ruins to allow more upgrade in Dishonored while in BioShock there was a limit in the amount of ADAM.

While I really enjoy the option to complete tasks any way I want, now that I finished the game in Low Chaos/No Kills, I feel like I’ve only played half the game. I’ll definitely have to come back and play this again when I have more time. Multiple paths is what initially got me interested in the Metal Gear series, but Dishonored really steps that up. There were a few time where I looked at what I needed to accomplish along my chosen path, thought, “Nope.”, and went to back to find another path around to my objective.